Got a 2 day event coming up for 8thed thoughts on this list. it was built to fit into the min/max sweedish comp range. Back in the day i ued wandering deliberations a lot, but now after playing many other game systems and getting better as a player, i feel high magic may be the better way to go. Essentially i get what i want from WD without the tax of the useless spells per opponent. Anyway here we are any other thoughs aside from slann spell loadout? Slann - BSB - skaven pelt banner, book of ashur, egg of qango, reservoir of eldritch energy, becalming cogitation, wandering deliberations, unfathomable presence saurus scar vet - cold one, great weapon, light armour, sacred stegadon helm of itza, luckstone saurus scar vet - cold one, great weapon, glittering scales, potion of fool hardiness saurus scar vet - halberd, shield, armour of fortune, iron curse icon skink priest - cube of darkness skink cohort - 20 skinks, 1 kroxigor, muso, standard skink cohort - 19 skinks, 1 kroxigor, muso, standard skink cohort - 10 skinks, muso, standard skink skirmishers - 10 skinks, javelins skink skirmishers - 10 skinks, javelins skink skirmishers - 10 skinks, javelins 23x temple guard - full command, razor standard 3x ripper dactly - 6x chamelion skinks Bastiladon - solar engine salamander - extra handlerz Sweedish comp (V16) = 12.7 The skroxies are there to annoy the enemy support units like hand gunners etc, or be the second line of redirect away from the temple guard. I may be better with a saurus block but ill see, having more shooting is nice.